Monday, June 28, 2010
Drk Solo 3way Light with a Scythe!
...............................If your already a Drk/Sam @ Lvl-80 then by now you are already enjoying Self SkillChaining with the Job ABility Sekkanoki:.
Example:
Guilotine --> Insurgency = Compression
(Some of us Drks could already do this before the Level Increase)
However with Sekkanoki you can now Solo Light with 3 Weapons SKills on a Scythe! This requires an Icarus Wing so your best bet to test this out is in Campaigne . There you can get as many Icarus Wings as you want from an NPC with Allied Notes with no Medication Effect. This can also be done without an Icarus Wing but it is much harder to pull off. Anyway here's the SkillChain Order:
Guilitine--> Shadow Of Death--> Insurgency = Light
Have fun. ~BAM
The Three Essential Scythes for Non-Apocc Darks.
Bahumuts Zagnel: (30 Second Zerg Weapon)
..............SO you don't have a Kraken Club and you're like fuck those Ridell and Mercurial Kris toot'n bitches.
Your a regular ole' Scythe lovin DRK. Well then the Bahumuts Zagnel was taylor made just for you. If your LS
does not do the BC that drops this. Then go farm some Cloud Evokers from the ENM "Sheep in Antlions Clothing" and make a deal with one of your friends who's LinkShell does.
Ultimatium: (/Nin /Thf /War Weapon)
..............Thanks to some assistance from our Obsidian
LinkShell friends. Kreoss, Manders, and I have succesfully completed the newest Ultimatium Trial on Sunday. Thus turning our Scythes from 105 into 107 DMG Weapons.
..............Next we each need to collect 30 specific Drops from Walk Of Echoes and/or Abyssea to complete the
last available Trial which turns them into Emperial Weapons sporting 113 DMG. Who knows how long that will freak'n take /sign. However completing this last Trial will change the
Delay on the Weapon from 528 to 502. This permantly destroys any future possibility of a "working" 5-Hit Build. Luckily I have a solution. I will keep this as my regular 6-Hit Weapon and work on a secondary Weapon 5-Hit Weapon. Unfortunetly the Ultimatium was alot of hard work and I really don't want to do it twice /Sign.
but looky what I just found.....
Reckoning: (/Sam Weapon)
..............Wow how the hell did I miss this from the Update. All new Magian Trial Weapons that start @ Lvl-80
instead of Lvl-75. This Reckoning Scythe is perfect. On top of 105 DMG, the needed 528 Delay, it also has Store TP+7. That's Freak'n Awesome! This will allow the use ACC food instead of Carbanara for a 5-Hit Build! This means I can Cap ACC, while using max available Haste Gear, and still have a 105 DMG Weapon. ~BAM!
...But that's not all....
.............. it get's even better. This Weapon only has 4 Trials not 10 like Ultimatium and they are easy as hell. I
already did Trial# 1503 this morning before work in 45 Minutes. Basically everytime you use the specified Weapon Skill you get a point! I was getting 3-4 points per mob!
1) Trial# 1503:
100, Exp giving, Any Mob Type (NightMare Scythe)
2) Trial# 1504:
200, Exp giving, Any Mob Type (Spinning Scythe)
3) Trial# 1505:
300, Exp giving, Vermin Mob Type (Vorpal Scythe)
4) Trial# 1507:
800, Exp giving, Aquian Mob Type (any Weapon Skill)
That is all for today. See you Online!
~BAM
Thursday, June 17, 2010
Digesting todays Sam,War,Drk,Drg, & Pld Info.
Digesting the Info:
....................First I went and stream Lined todays Information. I wanted to gain insight on the bigger picture
for each of my 75's seperately.
DRK:
Job ABilities, Nether Void:
Lv.78
Delay 5min
Duration 1min
Increases the absorption of next dark magic spell.
Job Trait, Occult Acumen:
Lv.45
Grants bonus TP when dealing damage with elemental or dark
magic.
Spells:
Stone III: DRK Lv.76
Water III: DRK Lv.80
Aspir II: DRK Lv.78
Drk/Sam
"Sekkanoki Job Ability" @ 80
Drk/Drg
"Conserve TP Trait" @ 90
Drk/War
"Fencer Trait" & 90
(wielding with the main hand only. Grants a TP bonus to weapon skills)
Drk/Dnc
"Dual Wield Trait" @ 40
"Skillchain Bonus Trait" @ 90
SAM:
Job ABilities, Sengikori:
Lv.77
Delay 3min
Duration 1min
Grants a bonus to skillchains and magic bursts initiated by your next weapon skill.
Job Trait, Skillchain Bonus:
Lv.78
Improves skillchain damage.
Sam/Drg
"Conserve TP Trait" @ 90
Sam/War
"Fencer Trait" & 90
(wielding with the main hand only. Grants a TP bonus to weapon skills)
WAR:
Job ABilities, Restraint:
Lv.77
Delay 10 min
Duration 5 min
Enhances your weapon skill power with each normal attack you land, but prevents you from dealing critical hits.
Job Trait, Fencer:
Lv.45
Increases rate of critical hits when wielding with the main hand only. Grants a TP bonus to weapon skills.
Job Trait, Shield Def. Bonus:
Lv.80
Reduces damage taken when blocking an attack with a shield.
Job Trait, Crit. Atk. Bonus:
Lv. 78
Improves power of critical hits
War/Sam
"Sekkanoki Job Ability" @ 80
War/Drg
"Conserve TP Trait" @ 90
War/Dnc
"Dual Wield Trait" @ 40
"Skillchain Bonus Trait" @ 90
DRG:
Job ABilities, Spirit Jump:
Lv.77
Delay 90sec
Delivers a short jumping attack on a targeted enemy which suppresses enmity. Effect enhanced when wyvern is present.
Job Trait, Conserve TP:
Lv.45
Job ABilities, Spirit Link (changed):
When dragoons use the "Spirit Link" ability, half of their wyvern's TP will be transferred to them.
PLD:
Job ABilities, Divine Emblem:
Lv.78
Delay 10 min
Duration 10 min
Enhances the accuracy of your next divine magic spell and increases enmity.
Job Trait, Shield Def. Bonus:
Lv.77
Reduces damage taken when blocking an attack with a shield.
Job Trait, Crit. Def. Bonus:
Lv.79
Improves defense against critical hits.
Spells:
Phalanx: PLD Lv.80
Shell IV: PLD Lv.77
Drk/War
"Fencer Trait" & 90
(wielding with the main hand only. Grants a TP bonus to weapon skills)
Drk/Dnc
"Dual Wield Trait" @ 40 "Skillchain Bonus Trait" @ 90
Reconstiting the Info:
...................My Blog Post is already huge! .....so here's some 1 sentence Job recaps.
DRK:
SE uses some carrots on a stick to get Drks to use Magic More!
SAM:
SE sure loves that Sam Job!
WAR:
While still choking from to much food, War shovels more in as the new undisbuted #1 DD Job?
DRG:
Everybody jump, jump, jump, jump,...... the roof, the roof, the roof, is on fire.
PlD:
Tank........ bitches.
Friday, June 11, 2010
Next 75.... PLD
PLD 74->75:
................Soon my PLD will be 75 and I can team up with Kreoss and Sap on the Magian Sword Trials (-5% Physical Damage Taken). Then I can start working on my PLD Gear Builds. As you can see I already have a shit-ton of PLD equipable Gear to choose from.
5/5 PLD Artifact Gear (1/5 on +1 Version)
1/6 PLD Relic Gear
5/5 Ares Set
5/5 Homam Set
5/5 Iron Ram Set
5/5 Crimson Set
4/5 Heca Set (no laughing)
4/5 Askar Set
3/5 Shadow Set (only 1 is uncursed)
2/5 Koenig Set
1/2 Valhalla Set
Ritter Gorget
Terror Shield
Misc. Accesories
................Then there's this other shit I need to get done.
*JoyToy
(fun more Camping ..../sad)
*Savage Blade:
(this Quest only needs the NM Battle)
*Atonement:
(this Sword is in my MogHouse waiting on Lv.75 and 250 Points)
*Merits:
(since all my 75's are Merit Cap'd I can dump every new Merit into PLD with currently 2 Unused Merits in the wings waiting)
..................Also. when I start on the "Trial of Magian" Sword I will probably do it /Nin. I fiqured this way I can Main-Hand the "Atonement" Sword, Sub the "Trial of Magian" Sword, and at the same time build up a PLD Buffer. ~BAM
..................Anyway when all is said and done, I will need to earn some PLD endgame Skills. Skillz that you can only aquire by having your shit pushed in BIG TIME! I better cap my Buffer then.
Latest Rewards and Progress
My Latest Rewards and Progress:
(from the past few Months)
1) Jess obtains a Augmented Sapphire Earring
(Fir+10 Wat+10 Str+1 Mnd+1 M.Acc+1)
(CurentlY used for my Drk Enfeebling Build: 268 Skill + 17M.Acc)
2) PLD AF completed!
3) Jess obtains a PLD AF+1 Feet (1/5)!
4) Jess obtains a PLD Relic Feet (1/6)!
5) Jess obtains a Fierce Belt! (ATK+15).
6) Jess obtains a W.Body Abj. (5/5 Set Complete)!
7) Jess obtains a DRK Relic Feet +1!
8) Jess obtains a DRK Relic Helmet +1 (2/5)!
9) Jess obtains Warrior Stone (6/6 Set Complete)!
10) Jess obtains a Saotome (helmet) -1!
11) Jess obtains a Goliard Legs (2/5)!
12) Jess obtains an Askar Dirs (4/5)!
13) Jess obtains an Ultimatium (DMG: 105)!
14) New Title "Smiter of the Shadow"!
15) New Title "Serket Breaker"!
16) PLD reaches 74!
17) WotG reaches Mission 23!
18) Jess hands in Weapon#20 of 20 to the Nyzul Isle / Salvage NPC.
19) Quest #373 Completed!
Ultimatum:
...............I just wanted to thank everyone that assisted me in completing this "Trial of Magian" Ultimatum Weapon. An Extra big thanks to Kreoss for sending me Xbox messages to Log-On and to Manders for doing all 6 of the Feuerunke VNM's while I slept till 5 AM in the morning!
...............Hopefully the 14 new Abyssea Weapons will be the final form of these "Trials of Magian" Weapons.
Fiat Lux:
...............Team Fiat Lux... consisted of Mav, Ravax, Kaylea, Kreosss, Manders, and me. Congrats to Kaylea on our only Drop, a ShadowLord Nocturn Body!
Hidden Effect:.... Allied XP Rings for all bitches!
FFXI #8 Anniversary Info
FFXI #8 Anniversary Info:
............Here's my Moogly information incase other players would like to compare it with their own.
Chat Freq...................483,883
NPC Chat....................104,456
Partys......................4097
Alliances...................1854
Battles.....................183,480
KO'd........................2420
Enemies Defeated............64,652
Gm Calls....................1
Game Time...................972 Days
Wednesday, June 9, 2010
June's Update Abyssea Predictions
June's Update Abyssea Predictions:
(I made this Blog Post 2 weeks ago)
1) There will be 3 new Maws. 1 for each of the 3 new Abyssea Mini-Expansions.
2) The new Abyssea Maws will be positioned near the Craigs of Holla, Dem, and Mea in Present time Vane'diel.
3) Just like the Warrior AF and AF2 Gear....The Warriors AF3 will suck! (just kidding.........or was I!)
4) The Parellel world's version of Maat from the Abysea Story line will be a bad ass, bad guy.
5) The Abyssea story line will have the two evil Shantollo's from the ASA's Mini-Expansion Story Line.
6) Just like "Sanction", "Signet", and "Sigel"..... there will be a new one in Abysea called "Suckit"..... I mean "Salvation". 7) Drk's will get three new Spells "Curse", "Terror", and "Stone 3" from the first Level-Cap 75 -> 80 Raise.
8) Sky will be reskinned to be the new bad guys head quarters in Abyssea, but will only be seen in CutScenes in the "Visons of Abyssea" Mini-Expansion. The area will open up by the third Mini-Expansion.
9) Most Moogle kind will be enslaved in Abyssea.
10) Phoenix will become available as a new Avatar used only when you 2-Hour like Odin/Alexander.
I'm Back!
The Blog Posts are Back!
.............I am realy sorry that I haven't posted much lately but I have been very ill the past few months and on top of that a week ago my 9 year old son had his Apendix removed. Take those 2 things and mix in no available PC and you get 0 Blog Posts posted.
.............Also this week I will try to get back to most of my Weekly In-Game Events.
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