Saturday, June 23, 2012

Just When You Think You Are Finally Free.... You Get Sucked Back In....

Presenting FFXI's 5th Expansion  "Secrets of Audolin"
(The Story So Far collected from Forum posters on FFXIAH and BG Forums)








1st New Job: GEOMANCER (support Job)

-Sphere that appears around the caster.
-Different category from all other buff types. (songs, rolls, etc.)
-Can move with the field, giving different party members the buff.
-Moves from party member to party member to support them.
-Special abilities that allow certain spells to be used, similar to SCH.
-Auras that can be cast on others/the ground? They have HP and deplete over time. Can be destroyed by AoEs.
-Effects such as Regen, Refresh, Regain, Stat boosts(STR, DEX), Attack and defense bonuses, Paralyze, Slow, MDEF down, EVA down, not affected by resistances

*Elemental magic for damage
- B- skill
-T4 spells
- -ra spells
-Some dark magic

*Job-specific bells
-Enhance geomancy.

*No VW/Abyssea procs. Do not interfere with other procs (paralyze etc)

*Polarity (Job Trait): Enhancements to spells depending on where you are in relation to mobs. N: MAB, E: Mcrit, W: Recast time, S: MACC


2nd New Job: ??? (info released today possibly)
-Mystic Knight?
-Templar Knight??
-Rune Knight???


















NEW GAME SYSTEMS:
*Special caves

*Monster "stronghold nests"
-Guards must be killed, stronghold can be destroyed.
-Can cause a Campaign-like battle to occur when destroyed.

*Giant monsters (special HNMs?) They showed a huge Bee...




NEW GUILD SYSTEM:
-Nothing like crafting guilds
-Enhancements to the city
-Upgradable



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