(The Story So Far collected from Forum posters on FFXIAH and BG Forums)
1st New Job: GEOMANCER (support Job)
-Sphere that appears around the caster.
-Different category from all other buff types. (songs, rolls, etc.)
-Can move with the field, giving different party members the buff.
-Moves from party member to party member to support them.
-Special abilities that allow certain spells to be used, similar to SCH.
-Auras that can be cast on others/the ground? They have HP and deplete over time. Can be destroyed by AoEs.
-Effects such as Regen, Refresh, Regain, Stat boosts(STR, DEX), Attack and defense bonuses, Paralyze, Slow, MDEF down, EVA down, not affected by resistances
*Elemental magic for damage
- B- skill
-T4 spells
- -ra spells
-Some dark magic
*Job-specific bells
-Enhance geomancy.
*No VW/Abyssea procs. Do not interfere with other procs (paralyze etc)
*Polarity (Job Trait): Enhancements to spells depending on where you are in relation to mobs. N: MAB, E: Mcrit, W: Recast time, S: MACC
2nd New Job: ??? (info released today possibly)
-Mystic Knight?
-Templar Knight??
-Rune Knight???
NEW GAME SYSTEMS:
*Special caves
*Monster "stronghold nests"
-Guards must be killed, stronghold can be destroyed.
-Can cause a Campaign-like battle to occur when destroyed.
*Giant monsters (special HNMs?) They showed a huge Bee...
NEW GUILD SYSTEM:
-Nothing like crafting guilds
-Enhancements to the city
-Upgradable
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