SEEKERS OF ADOULIN: (part 2)
(once again I did not create this info. I am just forwarding it from FFXI and BG forum posters)
*Travelling West to Ulbuka
*New town called Adoulin
-Walled off for hundreds of years due to the dangers in its wilderness
*Land is completely uncharted
-Will have a lot to do with pioneering the land
-A ton of new enemy types
2nd New Job: RUNE FENCER (Tank Job)
*Tank job that excels in magical defense and elemental resistances
*Utilizes various runes
*Elemental Runes
-Added elemental resistance
-Enspell effects (elemental dmg on auto attacks)
*Enchantment Runes
-Attack Rune: Enhances attack capabilities by dealing massive elemental damage (consumes a rune)
-Defense Rune: Enhances defensive capabilities by reducing elemental damage (does not consume a rune)
*Ability to impart magic barriers on party members
INSTANCED SUNGEONS:
*Rewards and enhancements based on difficulty, area size, and the number of rewards
*Statue pieces that you can find in the jungle
-Somewhat rare?
-Different pieces in different combos for different instances
-Heads: Size of dungeon and rewards
-Bodies: Monster difficulty and drop rates as well as enhancement materials (stronger monsters = better drop rates)
-Feet: Beneficial effects (Chain 5 monsters for x buff, Skillchain monster for x buff, etc.)
*Rewards differ based on which instance you go into, however the rewards are constant. Statue pieces only affect difficulty and drop rates.
*Incorporates elements of Moblin maze Mongers, Salvage, Assault, etc.
RANCH SYSTEM:
*You get your own island!
-Your own area that you control independent of other people
*Farming
*You raise animals and monsters
-Can use them for materials (hides, meat)
*Can fish and mine there
-Can dig up a fishing hole and find mining areas
*Stress free, doesn’t require you to check your animals and plants every day
PLAY AS A MONSTER SYSTEM:
*Complex system involving various elements and playstyles
*New version of PvP
-Can fight other players as monsters or players
*Can become any monster in Vana’diel
-Including HNMs!
*Notoriety Points system from defeating other monsters
-Defeating other players with high notoriety as players or monsters will give you points and other rewards.
-Better rewards if you’re a monster rather than a player.
-Unlocks different monsters
*New UI for the system. Works kinda like Blue Mage.
-Learn different knowledge of the monster families.
-Customize the monster to be your own. Can be a bee and set mandragora knowledge.
*Evolution
-Can evolve into higher tier types of monsters, all up to the HNM level.
-Ex.: White mandy -> Black mandy -> Chloris, Skeleton -> Robe skeleton -> GKT skeleton -> Naraka
*Limited to certain areas.
-Content-specific zones.
-PvP flag
JOB ADJUSTMENTS:
*New two hour abilities (just about finalized)
-WAR: All normal attacks become non-elemental damage
-MNK: Counters all attacks directed at you
*Adjustments to enfeeble resists
-Possibly removing it altogether.
*Adjustments to ranged attack delay
-Up to 50% reduction between ranged attacks
*Strengthening Protect and Minne
-1.5x strength Protect (roughly 4x as potent Protect V when fully merited)
*DRK: We’re looking into it. No nerfs inc.
*MNK: Boost adjustments and higher tier Black Belt.
*NIN: New shuriken effects and Sange adjustments
*SMN: Blood Pact adjustments, Introduction of Cait Sith as a summon
-Range issues addressed, no longer acts as the BP executed if the monster moves out of range.
-Cait Sith will be soon
*DRG: Reduced Call Wyvern recast time merit (category 1)
*Reworked system, plenty of new items, maps, abilities and spells will now be possible.
NEW UI:
*Completely reworked UI for PC players.
*Can open up multiple windows.
Sunday, June 24, 2012
Saturday, June 23, 2012
Just When You Think You Are Finally Free.... You Get Sucked Back In....
Presenting FFXI's 5th Expansion "Secrets of Audolin"
(The Story So Far collected from Forum posters on FFXIAH and BG Forums)
1st New Job: GEOMANCER (support Job)
-Sphere that appears around the caster.
-Different category from all other buff types. (songs, rolls, etc.)
-Can move with the field, giving different party members the buff.
-Moves from party member to party member to support them.
-Special abilities that allow certain spells to be used, similar to SCH.
-Auras that can be cast on others/the ground? They have HP and deplete over time. Can be destroyed by AoEs.
-Effects such as Regen, Refresh, Regain, Stat boosts(STR, DEX), Attack and defense bonuses, Paralyze, Slow, MDEF down, EVA down, not affected by resistances
*Elemental magic for damage
- B- skill
-T4 spells
- -ra spells
-Some dark magic
*Job-specific bells
-Enhance geomancy.
*No VW/Abyssea procs. Do not interfere with other procs (paralyze etc)
*Polarity (Job Trait): Enhancements to spells depending on where you are in relation to mobs. N: MAB, E: Mcrit, W: Recast time, S: MACC
2nd New Job: ??? (info released today possibly)
-Mystic Knight?
-Templar Knight??
-Rune Knight???
NEW GAME SYSTEMS:
*Special caves
*Monster "stronghold nests"
-Guards must be killed, stronghold can be destroyed.
-Can cause a Campaign-like battle to occur when destroyed.
*Giant monsters (special HNMs?) They showed a huge Bee...
NEW GUILD SYSTEM:
-Nothing like crafting guilds
-Enhancements to the city
-Upgradable
(The Story So Far collected from Forum posters on FFXIAH and BG Forums)
1st New Job: GEOMANCER (support Job)
-Sphere that appears around the caster.
-Different category from all other buff types. (songs, rolls, etc.)
-Can move with the field, giving different party members the buff.
-Moves from party member to party member to support them.
-Special abilities that allow certain spells to be used, similar to SCH.
-Auras that can be cast on others/the ground? They have HP and deplete over time. Can be destroyed by AoEs.
-Effects such as Regen, Refresh, Regain, Stat boosts(STR, DEX), Attack and defense bonuses, Paralyze, Slow, MDEF down, EVA down, not affected by resistances
*Elemental magic for damage
- B- skill
-T4 spells
- -ra spells
-Some dark magic
*Job-specific bells
-Enhance geomancy.
*No VW/Abyssea procs. Do not interfere with other procs (paralyze etc)
*Polarity (Job Trait): Enhancements to spells depending on where you are in relation to mobs. N: MAB, E: Mcrit, W: Recast time, S: MACC
2nd New Job: ??? (info released today possibly)
-Mystic Knight?
-Templar Knight??
-Rune Knight???
NEW GAME SYSTEMS:
*Special caves
*Monster "stronghold nests"
-Guards must be killed, stronghold can be destroyed.
-Can cause a Campaign-like battle to occur when destroyed.
*Giant monsters (special HNMs?) They showed a huge Bee...
NEW GUILD SYSTEM:
-Nothing like crafting guilds
-Enhancements to the city
-Upgradable
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